![]() Coming up fast: Unity Cloud Build, thanks to an acquisitionMore major news out of Unite is that the engine provider has made another acquisition: Tsugi, developers of a cloud build functionality that will be integrated into the Unity engine directly from now on. ![]() ![]() ![]() To contrast, Epic Games has launched the Live Source Access program, which opens up the entire Unreal Engine 4 project to registered developers, while Crytek doesn't believe in the need to share its CryEngine technology in that way. " We’re excited to see what you do with it," the blog post reads. The company plans to isolate the components it open-sources from the engine in a way that allows developers to use modified versions in their own projects. According to an official blog post from Unity, "Beyond that, we don’t have a concrete plan, but we have a lot of things in the pipeline." The first portion of the engine that will be open-sourced is Unity Test Tools. "We plan to open-source more pieces so our customers can not just see but work on and distribute in a very liberal license," Helgason tells Gamasutra. The open-sourcing of Unity components beginsAlongside the public beta of 4.6, the company announced it is open-sourcing parts of the engine, including that new UI system, under an MIT open-source license. While Helgason didn't announce a release date for the 5.0 version of Unity's engine ( first revealed at this year's GDC in March), there were still noteworthy points from the presentation.įor starters, Unity 4.6, which includes the long-promised brand-new UI system, goes into public beta today - and is ready for download. Today in Seattle, Unity kicked off its annual Unite conference with a keynote by CEO David Helgason.
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